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AI Insights · Timothy · July 2021

Top 5 Fidget Toys Games Performance in the US for Q2 2021

Discover how the top 5 fidget toys games performed on a unified platform in the US during Q2 2021, including trends in downloads, revenue, and active users.

Top 5 Fidget Toys Games Performance in the US for Q2 2021

The second quarter of 2021 saw significant activity in the fidget toys games category on a unified platform in the United States. Here is an overview of the performance of the top 5 fidget toys games during this period.

Slime it: Slime Game Simulator from Slime4Fun showed impressive growth in weekly revenue, starting at approximately $2.7K at the end of March and rising steadily to nearly $48K by the end of June. Weekly downloads also saw a substantial increase, peaking at around 49.3K in the final week of June. Weekly active users surged from 23K at the end of March to over 155K by the end of the quarter.

Antistress - Relaxing games by Moreno Maio maintained a consistent weekly revenue, hovering around $1K to $1.5K throughout Q2. Downloads experienced a notable jump, reaching a high of approximately 38.6K in early June. The game also saw a steady weekly active user base, starting at 124K in late March and ending at around 123K by the end of June.

Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. had relatively stable weekly revenue, fluctuating between $200 and $300. Downloads saw significant growth, particularly in June, peaking at around 68.5K in mid-June. Weekly active users mirrored this trend, rising from 19.7K at the end of March to over 106K by mid-June.

Sensory Fidget Toys No Anxiety by Shanze Shafique had modest weekly revenue, generally staying below $300. Weekly downloads peaked at around 28.4K in late March and remained relatively stable, hovering around 19K to 21K through June. The game maintained a consistent weekly active user base, starting at 64.9K in late March and ending at approximately 52.6K by the end of June.

Fidget Spinner from Ketchapp experienced low but steady weekly revenue, ranging from $81 to $300. Downloads remained relatively stable, with a slight peak at around 1.8K in late June. Weekly active users stayed consistent throughout the quarter, maintaining an average of around 4K.

These insights provide a snapshot of the performance of the top 5 fidget toys games in the US during Q2 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021